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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Wavedash - A blog about online communities and video games - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-95d7ca77" type="application/json"/><link>http://wavedash.disqus.com/</link><description></description><atom:link href="http://wavedash.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Mon, 05 Dec 2011 05:46:28 -0000</lastBuildDate><item><title>Re: Interview: Brian from Mario Marathon Discusses Gaming for Charity and How to Grow an Audience</title><link>http://www.wavedash.net/2011/04/interview-brian-from-mario-marathon-discusses-gaming-for-charity-and-how-to-grow-an-audience/#comment-379414144</link><description>thanks to about information..................</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sahilthegym</dc:creator><pubDate>Mon, 05 Dec 2011 05:46:28 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-367228805</link><description>Great Post!! But i would like to know the standard figure for each terms used above at which you can call a game as successful. For eg: i have read somewhere that DAU/MAU if you gets between 15- 20 %, you can say that your game is successful, likely i would like to know the rest. &lt;br&gt;Pls help&lt;br&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SGA</dc:creator><pubDate>Fri, 18 Nov 2011 00:46:02 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-311961969</link><description>Exactly. It doesn't account for unique users.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jkarnay</dc:creator><pubDate>Thu, 15 Sep 2011 14:00:44 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-262905185</link><description>Great Glossary</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Achal Augustine</dc:creator><pubDate>Sun, 24 Jul 2011 14:22:14 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-225991241</link><description>What about how many game-related plush toys sold? :D</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel G. Sinclair</dc:creator><pubDate>Tue, 14 Jun 2011 19:21:28 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-200679809</link><description>Congratulations on landing that job. Enjoy. And check out our community of Online Community Leaders "CLSWest" Community Leadership Summit - West) Home page: &lt;a href="http://clswest.jottit.com/" rel="nofollow"&gt;http://clswest.jottit.com/&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Herberholz</dc:creator><pubDate>Tue, 10 May 2011 02:34:28 -0000</pubDate></item><item><title>Re: Interview: Brian from Mario Marathon Discusses Gaming for Charity and How to Grow an Audience</title><link>http://www.wavedash.net/2011/04/interview-brian-from-mario-marathon-discusses-gaming-for-charity-and-how-to-grow-an-audience/#comment-184756233</link><description>Thanks for taking the time to put this interview up. I hope that your readers find it at least a little interesting.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brian Brinegar</dc:creator><pubDate>Thu, 14 Apr 2011 19:59:56 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-174197484</link><description>You're correct, that would be a little strange :) if you're getting a 50% DAU/MAU ratio, and you're not trying to pump new users into the game, you're crazy. For the most part, a game getting 20% DAU/MAU is doing very well, with most games between 5 (uh oh) and 15.&lt;br&gt;&lt;br&gt;Interestingly, the Scrabble facebook game has numbers like the (admittedly English-majorfied) example above. Here are Scrabble's numbers from Appdata:&lt;br&gt;&lt;br&gt;&lt;a href="http://www.appdata.com/apps/facebook/14916117452-scrabble" rel="nofollow"&gt;http://www.appdata.com/apps/fa...&lt;/a&gt;&lt;br&gt;&lt;br&gt;~375,000 DAU, and ~1,147,000 MAU. That's crazy retention, but for whatever reason (longevity, lack of support, etc), the game is no longer adding new players.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt</dc:creator><pubDate>Tue, 29 Mar 2011 13:49:08 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-174009424</link><description>I think that it's not strange. You can have half million users in a day and 1 million UNIQUE in the whole month. It makes all the difference ;-)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GaRaA</dc:creator><pubDate>Tue, 29 Mar 2011 08:26:25 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-165217604</link><description>There is something strange in the example explaining DAU/MAU: half million users in a day but, just a million during the whole month?</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Atom</dc:creator><pubDate>Sun, 13 Mar 2011 18:23:37 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-162468077</link><description>It doesn't matter how much revenue per user u get unless you aren't sure on how much yo'r going to pay to get him/her.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerome  </dc:creator><pubDate>Tue, 08 Mar 2011 12:43:21 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-161231776</link><description>. Is your online community hurting for activity? Then it's time to stroke some egos. Here are 5 ways to turn everyone into frothing ...</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">søgemaskineoptimering</dc:creator><pubDate>Sun, 06 Mar 2011 06:32:42 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-158260711</link><description>Hi, &lt;br&gt;&lt;br&gt;Great work guys, there are most of people are Looking for Community Manager jobs, and your points are so nice guys, because I am really very interested to know about the important question in interviews.&lt;br&gt;&lt;br&gt;Thanks</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">management jobs</dc:creator><pubDate>Tue, 01 Mar 2011 09:19:44 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-111266467</link><description>This is great! I am just starting to learn how to develop a game. I think its important to know the basics it self.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">free games</dc:creator><pubDate>Mon, 13 Dec 2010 17:02:04 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-62576595</link><description>Great stuff. Kind of wish I was part of your community. Sounds like fun.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Suesz</dc:creator><pubDate>Fri, 16 Jul 2010 15:37:45 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-58630882</link><description>Such an excellent point. I never would have thought to ask this, but I sure won't forget to ask it next time around. &lt;br&gt;&lt;br&gt;E</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Suesz</dc:creator><pubDate>Fri, 25 Jun 2010 13:44:07 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-57502383</link><description>Yeah and if they sit you next to customer support, your job will involve eating bees or something equivalent.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the99th</dc:creator><pubDate>Fri, 18 Jun 2010 16:30:46 -0000</pubDate></item><item><title>Re: How To Grow Your Online Community with the ACT Model</title><link>http://www.wavedash.net/2010/04/how-to-grow-your-online-community-with-the-act-model/#comment-47826130</link><description>Great article. The online community manager should have a unique combination of qualities.  Social to engage, strategic to sustain interest, and a real passion for the brand. The reward comes when the community moderates itself.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Joffe</dc:creator><pubDate>Sat, 01 May 2010 02:03:47 -0000</pubDate></item><item><title>Re: How To Grow Your Online Community with the ACT Model</title><link>http://www.wavedash.net/2010/04/how-to-grow-your-online-community-with-the-act-model/#comment-47267253</link><description>The job of a Community Manager is Fulltime and can be daunting.  The reward comes in the conversion.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Scot Duke</dc:creator><pubDate>Wed, 28 Apr 2010 15:21:58 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-46829223</link><description>That's brilliant. And I'm stealing it immediately ;)&lt;br&gt;&lt;br&gt;Reminds me of the old networking saying: "the most beautiful sound in the world is your own name."</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt</dc:creator><pubDate>Mon, 26 Apr 2010 18:52:08 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-46780367</link><description>When I started tweeting, I wanted to get follows and retweets. I tried to figure out what would get me RT'd and followed by influential people.&lt;br&gt;&lt;br&gt;The best one I found was "their own twitter ID". So I started retweeting, saying "via" a lot and so on. Worked quite well I think. Should do it more often.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Facebook Indie Games</dc:creator><pubDate>Mon, 26 Apr 2010 12:59:47 -0000</pubDate></item><item><title>Re: The Important Lesson You Can Learn From Foursquare Day</title><link>http://www.wavedash.net/2010/04/the-important-lesson-you-can-learn-from-foursquare-day/#comment-45251151</link><description>I even get that from friends when I try to explain Foursquare. It sometimes goes like this:&lt;br&gt;&lt;br&gt;"Wait, what did you just do?"&lt;br&gt;"Oh, I just checked in to Foursquare."&lt;br&gt;"To what?"&lt;br&gt;"Foursquare!"&lt;br&gt;"What for?"&lt;br&gt;"Points! I might even become the mayor!"&lt;br&gt;"The mayo?"&lt;br&gt;"No, the... nevermind."&lt;br&gt;&lt;br&gt;It all goes downhill from there, until I remember I can say "oh, sometimes restaurants give you stuff."&lt;br&gt;&lt;br&gt;Then again, it's possible we're both actually crazy ;)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt</dc:creator><pubDate>Sat, 17 Apr 2010 03:06:01 -0000</pubDate></item><item><title>Re: The Important Lesson You Can Learn From Foursquare Day</title><link>http://www.wavedash.net/2010/04/the-important-lesson-you-can-learn-from-foursquare-day/#comment-45209413</link><description>I love FourSquare however my community is in the dark ages when it comes to social media. Most businesses don't even know what it is. I try to educate them but they look at me like I am crazy. LOL</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jessica</dc:creator><pubDate>Fri, 16 Apr 2010 17:07:21 -0000</pubDate></item></channel></rss>
