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<rss xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title>Wavedash - A blog about online communities and video games - Latest Comments</title><link xmlns="http://www.w3.org/2005/Atom" rel="http://api.friendfeed.com/2008/03#sup" href="http://disqus.com/sup/all.sup#forumcomments-95d7ca77" type="application/json"/><link>http://wavedash.disqus.com/</link><description></description><atom:link href="http://wavedash.disqus.com/comments.rss" rel="self"></atom:link><language>en</language><lastBuildDate>Fri, 03 May 2013 00:04:09 -0000</lastBuildDate><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-883014011</link><description>&lt;p&gt;Can anybody provide the minimum values for each of these metrics?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Dev</dc:creator><pubDate>Fri, 03 May 2013 00:04:09 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-797530337</link><description>&lt;p&gt;Nowadays social gaming trend is coming in the world which is so much popular and famous among so many people who really want to play online. Above description is helpful for people who want to develop gaming application.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Friv</dc:creator><pubDate>Wed, 13 Feb 2013 06:10:22 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-627317127</link><description>&lt;p&gt;I think it is the discount rate.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Gunawr</dc:creator><pubDate>Fri, 24 Aug 2012 01:52:45 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-613596464</link><description>&lt;p&gt;What is k in the &lt;br&gt;Lifetime Network Value formula?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Aren</dc:creator><pubDate>Wed, 08 Aug 2012 13:15:03 -0000</pubDate></item><item><title>Re: Interview: Brian from Mario Marathon Discusses Gaming for Charity and How to Grow an Audience</title><link>http://www.wavedash.net/2011/04/interview-brian-from-mario-marathon-discusses-gaming-for-charity-and-how-to-grow-an-audience/#comment-379414144</link><description>&lt;p&gt;thanks to about information..................&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Sahilthegym</dc:creator><pubDate>Mon, 05 Dec 2011 05:46:28 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-367228805</link><description>&lt;p&gt;Great Post!! But i would like to know the standard figure for each terms used above at which you can call a game as successful. For eg: i have read somewhere that DAU/MAU if you gets between 15- 20 %, you can say that your game is successful, likely i would like to know the rest. &lt;br&gt;Pls help&lt;br&gt; &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">SGA</dc:creator><pubDate>Fri, 18 Nov 2011 00:46:02 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-311961969</link><description>&lt;p&gt;Exactly. It doesn't account for unique users.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jkarnay</dc:creator><pubDate>Thu, 15 Sep 2011 14:00:44 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-262905185</link><description>&lt;p&gt;Great Glossary&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Achal Augustine</dc:creator><pubDate>Sun, 24 Jul 2011 14:22:14 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-225991241</link><description>&lt;p&gt;What about how many game-related plush toys sold? :D&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Daniel G. Sinclair</dc:creator><pubDate>Tue, 14 Jun 2011 19:21:28 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-200679809</link><description>&lt;p&gt;Congratulations on landing that job. Enjoy. And check out our community of Online Community Leaders "CLSWest" Community Leadership Summit - West) Home page: &lt;a href="http://clswest.jottit.com/" rel="nofollow"&gt;http://clswest.jottit.com/&lt;/a&gt;&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Herberholz</dc:creator><pubDate>Tue, 10 May 2011 02:34:28 -0000</pubDate></item><item><title>Re: Interview: Brian from Mario Marathon Discusses Gaming for Charity and How to Grow an Audience</title><link>http://www.wavedash.net/2011/04/interview-brian-from-mario-marathon-discusses-gaming-for-charity-and-how-to-grow-an-audience/#comment-184756233</link><description>&lt;p&gt;Thanks for taking the time to put this interview up. I hope that your readers find it at least a little interesting.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Brian Brinegar</dc:creator><pubDate>Thu, 14 Apr 2011 19:59:56 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-174197484</link><description>&lt;p&gt;You're correct, that would be a little strange :) if you're getting a 50% DAU/MAU ratio, and you're not trying to pump new users into the game, you're crazy. For the most part, a game getting 20% DAU/MAU is doing very well, with most games between 5 (uh oh) and 15.&lt;/p&gt;

&lt;p&gt;Interestingly, the Scrabble facebook game has numbers like the (admittedly English-majorfied) example above. Here are Scrabble's numbers from Appdata:&lt;/p&gt;

&lt;p&gt;&lt;a href="http://www.appdata.com/apps/facebook/14916117452-scrabble" rel="nofollow"&gt;http://www.appdata.com/apps/fa...&lt;/a&gt;&lt;/p&gt;

&lt;p&gt;~375,000 DAU, and ~1,147,000 MAU. That's crazy retention, but for whatever reason (longevity, lack of support, etc), the game is no longer adding new players.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt</dc:creator><pubDate>Tue, 29 Mar 2011 13:49:08 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-174009424</link><description>&lt;p&gt;I think that it's not strange. You can have half million users in a day and 1 million UNIQUE in the whole month. It makes all the difference ;-)&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">GaRaA</dc:creator><pubDate>Tue, 29 Mar 2011 08:26:25 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-165217604</link><description>&lt;p&gt;There is something strange in the example explaining DAU/MAU: half million users in a day but, just a million during the whole month?&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Atom</dc:creator><pubDate>Sun, 13 Mar 2011 18:23:37 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-162468077</link><description>&lt;p&gt;It doesn't matter how much revenue per user u get unless you aren't sure on how much yo'r going to pay to get him/her.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Jerome  </dc:creator><pubDate>Tue, 08 Mar 2011 12:43:21 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-161231776</link><description>&lt;p&gt;. Is your online community hurting for activity? Then it's time to stroke some egos. Here are 5 ways to turn everyone into frothing ...&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">søgemaskineoptimering</dc:creator><pubDate>Sun, 06 Mar 2011 06:32:42 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-158260711</link><description>&lt;p&gt;Hi, &lt;/p&gt;

&lt;p&gt;Great work guys, there are most of people are Looking for Community Manager jobs, and your points are so nice guys, because I am really very interested to know about the important question in interviews.&lt;/p&gt;

&lt;p&gt;Thanks &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">management jobs</dc:creator><pubDate>Tue, 01 Mar 2011 09:19:44 -0000</pubDate></item><item><title>Re: The Secret Glossary of Social Games Analytics</title><link>http://www.wavedash.net/2010/04/the-secret-glossary-of-social-games-analytics/#comment-111266467</link><description>&lt;p&gt;This is great! I am just starting to learn how to develop a game. I think its important to know the basics it self.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">free games</dc:creator><pubDate>Mon, 13 Dec 2010 17:02:04 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-62576595</link><description>&lt;p&gt;Great stuff. Kind of wish I was part of your community. Sounds like fun. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Suesz</dc:creator><pubDate>Fri, 16 Jul 2010 15:37:45 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-58630882</link><description>&lt;p&gt;Such an excellent point. I never would have thought to ask this, but I sure won't forget to ask it next time around. &lt;/p&gt;

&lt;p&gt;E&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Eric Suesz</dc:creator><pubDate>Fri, 25 Jun 2010 13:44:07 -0000</pubDate></item><item><title>Re: Looking for Community Manager jobs? Ask this important question at your interviews.</title><link>http://www.wavedash.net/2010/06/looking-for-community-manager-jobs-ask-this-important-question-at-your-interviews/#comment-57502383</link><description>&lt;p&gt;Yeah and if they sit you next to customer support, your job will involve eating bees or something equivalent. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">the99th</dc:creator><pubDate>Fri, 18 Jun 2010 16:30:46 -0000</pubDate></item><item><title>Re: How To Grow Your Online Community with the ACT Model</title><link>http://www.wavedash.net/2010/04/how-to-grow-your-online-community-with-the-act-model/#comment-47826130</link><description>&lt;p&gt;Great article. The online community manager should have a unique combination of qualities.  Social to engage, strategic to sustain interest, and a real passion for the brand. The reward comes when the community moderates itself.  &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Marc Joffe</dc:creator><pubDate>Sat, 01 May 2010 02:03:47 -0000</pubDate></item><item><title>Re: How To Grow Your Online Community with the ACT Model</title><link>http://www.wavedash.net/2010/04/how-to-grow-your-online-community-with-the-act-model/#comment-47267253</link><description>&lt;p&gt;The job of a Community Manager is Fulltime and can be daunting.  The reward comes in the conversion. &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Scot Duke</dc:creator><pubDate>Wed, 28 Apr 2010 15:21:58 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-46829223</link><description>&lt;p&gt;That's brilliant. And I'm stealing it immediately ;)&lt;/p&gt;

&lt;p&gt;Reminds me of the old networking saying: "the most beautiful sound in the world is your own name." &lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Matt</dc:creator><pubDate>Mon, 26 Apr 2010 18:52:08 -0000</pubDate></item><item><title>Re: Need a jolt of activity? Appeal to narcissism.</title><link>http://www.wavedash.net/2010/04/need-a-jolt-of-activity-appeal-to-narcissism/#comment-46780367</link><description>&lt;p&gt;When I started tweeting, I wanted to get follows and retweets. I tried to figure out what would get me RT'd and followed by influential people.&lt;/p&gt;

&lt;p&gt;The best one I found was "their own twitter ID". So I started retweeting, saying "via" a lot and so on. Worked quite well I think. Should do it more often.&lt;/p&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Facebook Indie Games</dc:creator><pubDate>Mon, 26 Apr 2010 12:59:47 -0000</pubDate></item></channel></rss>